What Is Virtual Reality? - Contents
What Is Virtual Reality? - Title Page
1. Overview
2. A Taxonomy of Virtual Reality
3. Types of VR Systems
3.1. Window on World Systems (WoW)
3.2. Video Mapping
3.3. Immersive Systems
3.4. Telepresence
3.5. Mixed Reality
4. VR Hardware
4.1. Image Generators
4.2. Manipulation and Control Devices
4.3. Stereo Vision
1.1.1. Health Hazards from Stereoscopic Displays
4.4. Head Mounted Display (HMD)
4.5. Force and Touch (Haptic) Rendering
4.6. Motion Rendering
5. Levels of VR Hardware Systems
5.1. Entry VR (EVR)
5.2. Basic VR (BVR)
5.3. Advanced VR (AVR)
5.4. Immersion VR (IVR)
5.5. SIMNET, Defense Simulation Internet
6. VR System Technical Approaches
6.1. High End Vis Sim
6.2. VR Programmer Toolkits
6.3. Behavior Modeling
7. Available VR Software Systems
7.1. Freeware VR Programs
7.2. VR Programs for under $200
7.3. VR Packages under $1000
8. Aspects of A VR Program
8.1. Simulation Process
8.2. Rendering Processes
8.2.1. Visual Renderer
8.2.2. Auditory Rendering
8.2.3. Haptic Rendering
9. Other Senses
10. World Space
10.1. World Coordinates
11. World Database
11.1. Objects
11.1.1. Position/Orientable
11.1.2. Hierarchy
11.2. Object Geometry
11.2.1. 3D PolyLines & PolyPoints
11.2.2. Polygons
11.2.3. Primitives
11.2.4. Solid Modeling & Boolean Operations
11.2.5. Curves & Patches
11.2.6. Dynamic Geometry (aka morphing)
11.2.7. Swept Objects & Surface of Revolution
11.2.8. Texture Maps & Billboard Objects
11.3. Lights
11.4. Scripts and Object Behavior
11.4.1. Motion Scripts
11.4.2. Physical or Procedural Modeling and Simulation
11.4.3. Simple Animation
11.4.4. Trigger Scripts
11.4.5. Connection Scripts
11.5. Graphical User Interface/Control Panels
11.5.1. Two Dimensional Controls
11.5.2. Three Dimensional Controls
11.6. Hardware Control & Connections
11.7. Room/Stage/Area Descriptions
12. World Authoring versus Playback
13. World Design
14. Fiction Books Related to VR