
| Background Articles | Link Pages | Research | Commercial Vendors |
| 3DUI list home http://www.mic.atr.co.jp/~poup/3dui.html |
3D UI Discussion List: discussion archive, annotated bibliography, member list, info on full day tutorial "The Art and Science of 3D Interaction" (VR99, VRST'99, VR2000) covering interaction techniques, devices, design and usability evaluations. |
|
Virginia Tech/VPST Usability Framework http://www.vpst.org/jgabbard/ve/framework |
Ensuring Usability in Virtual Environments - excellent work on effective use of devices for VE. |
| Virginia Tech: Doug A. Bowman's Research http://www.cs.vt.edu/~bowman/research.html |
PhD thesis completed at Georgia Tech on Interaction Techniques
for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and
Application. |
| Pulsar Org http://www.pulsar.org http://www.pulsar.org/widgiworx http://www.cyberarium.com/flyers http://www.mindtel.com |
Totally Neat Gadget (TNG) provides 8 analog, 8 digital inputs on RS232 port. Neat Tools provides free data flow visual programming for TNG. Pulsar's folks make some cool interaction gadgets using these tools. |
| vr.edu:Learn:Hardware Technology http://www.vr.edu/learn/hw |
VR Hardware Tech Tutorials from US Naval Postgraduate School
Seminar in Fall 1999 |
| Bill Buxton's Directory of Sources for Input Technologies
http://www.dgp.utoronto.ca/people/BillBuxton/InputSources.html |
Very extensive list of interaction devices, vendors, web sites, etc. |
| Chris Hand's 3D Device Support Page http://www.cms.dmu.ac.uk/~cph/vrdev-sw.html |
software and technical information relating to 3-D input and output devices |
| Aalborg University Data Glove Driver and Gesture Server http://www.vision.auc.dk/~einstein/DataGlove |
freely available(incl source) Data Glove Driver Gesture Server. Primarily for 5th Dimension's glove. |
| Asia Pacific CHI1998 proceedings http://www.computer.org/conferen/proceed/apchi/8347/8347toc.htm |
Session 6-2: Gesture; plus lots of multimodal interaction, usability, etc. |
| Bauhaus U. Weimar: Ernst kruijff http://www.uni-weimar.de/~kruijff |
Application of 3D UI techniques in the architectural preliminary design phase |
| Brown U. VEN LAB Home Page http://www.cog.brown.edu/~duchon/venlab |
Investigating the role of visual information in developing spatial representations. |
| Catholic U.A. Cognition & Virtual RealityLab http://pace.psy.cua.edu/vrl/index.html |
Spatial Learning in VR |
| CMU: Neural Net Gesture SW http://www.cs.cmu.edu/afs/cs/project/space/www/hmm/hmm.html |
(1996) Hidden Markov Models for Interactive Learning of Hand Gestures |
| De Montfort University - Howell Istance http://www.cse.dmu.ac.uk/~hoi/research.html |
Eye-based Interaction |
| DFG Spatial Cognition http://www.informatik.uni-hamburg.de/WSV/Raumkognition |
focuses on investigating and modeling natural cognitive systems engaged in representing and processing spatial knowledge and on theoretical issues involved. |
| Fraunhofer IDG: IDEAL - Interaction Device Abstraction
Layer. http://www.igd.fhg.de/igd-a4/projects/ideal/ideal.html |
IDEAL is an interaction system providing a GUI and C++ API
that allows interaction to be implemented independently of application
hardware. |
| Georgia Tech - Irfan Essa http://www.cc.gatech.edu/~irfan/research |
Video based gesture recognition - full body, face,
hands |
| Gesture Workshop '97 http://link.springer.de/link/service/series/0558/tocs/t1371.htm |
Proceedings available online and as book from Springer
Verlag. |
| Gesture Workshop '99 http://www.limsi.fr/GW99 |
Springer-Verlag publishes GW proceedings in their "Lexture
Notes in Artifica Intelligence" (LNAI) series. |
| GWU - Rob Lindeman's Publications http://tangle.seas.gwu.edu/~gogo/gogopubs.html |
Empirical Study of User Interfaces for Immersive Virtual
Environments |
| IBM Research - Shumin Zhai http://www.almaden.ibm.com/cs/people/zhai/topics/multi.htm |
Ergonomics of Manipulation and Navigation in 3D
interfaces |
| LeHigh University - Drew Kessler http://www.eecs.lehigh.edu/~dkessler |
Encapsulation of Interaction Techniques: Simple Virtual
Interactor Framework and Toolkit (SVIFT) is an extension of Georgia Tech's
Simple Virtual Environment (SVE). Paper presented at VR99. |
| Leicester University, Department of Psychology, VR
group. http://www.le.ac.uk/psychology/ver |
Researching the psychology of spatial learning in virtual
environments. A particular interest is whether, and to what extent, physically
disabled individuals can benefit from exploration of VEs. |
| Max-Planck-Institute for Biological Cybernetics,
Tübingen Germany http://www.kyb.tuebingen.mpg.de |
Spatial Cognition group explores wayfinding aspects of
navigation using virtual environments |
| Microsoft Research - Matthew Turk http://research.microsoft.com/~mturk |
using vision to enhance human-computer interaction |
| Microsoft Research, Ken Hinckley, U.Virginia http://research.microsoft.com/ui/papers/designissues.htm |
A Survey of Design Issues in Spatial Input |
| MIT Media Lab - Smart Fabric, or Washable
Computing http://www.media.mit.edu/~rehmi/cloth |
Cloth with conductive fillaments can be used to build
keyboards and other devices directly into clothing. |
| NPS Interact Research Group http://interact.nps.navy.mil |
US Naval Postgrad School - Interaction research group
(Wayfinding, transference from virtual to real, etc.) |
| Oregon Graduate Institute: Quickset Project http://www.cse.ogi.edu/CHCC/QuickSet/textB.html |
QuickSet is an agent-based, wireless, collaborative,
multimodal system that enables multiple users to create and control military
simulations. Using speech and gesture, users position entities and give them
behavior. |
| Stanford One Handed Typing Tools http://www.stanford.edu/~valya/hci.html |
Tech Eval of One-Handed Typing Tools |
| U. Dortmund Gesture Research http://ls7-www.informatik.uni-dortmund.de/html/englisch/gesture/zyklop |
ZYKLOP - Hand Gesture Recognition Software using color video
cameras |
| U. Dortmund Vison based Gesture Systems http://ls7-www.informatik.uni-dortmund.de/html/englisch/gesture |
Vision Based Hand Gesture Recognition Systems |
| U.Dortmund Gesture Research - Argus http://ls7-www.informatik.uni-dortmund.de/html/englisch/gesture/argus |
ARGUS - Vision Based Hand Gesture for Remote Control of
Devices |
| U.New South Wales:Mohammed Waleed Kadous http://www.cse.unsw.edu.au/~waleed/gsl-rec |
Machine Gesture and Sign Language Recognition |
| UCSB - Research Center for Virtual Environments and
Behavior (RECVEB) at the University of California, Santa Barbara http://www.recveb.ucsb.edu |
|
| UCSB Psych - Jack Loomis http://www.psych.ucsb.edu/~loomis |
perceptual and cognitive processes underlying complex spatial
behavior |
| UCSB Psych - Sarah Chance http://www.psych.ucsb.edu/~chance |
|
| UCSB RECVEB http://www.psych.ucsb.edu/research/recveb |
Research Center for Virtual Environments and
Behavior |
| UCSB Spatial Cognition http://www.psych.ucsb.edu/research/spatial |
Individula Differences in Environmental Spatial
Cognition |
| USArmy Dismounted Warrior Network (DWN) http://www.stricom.army.mil/PRODUCTS/DWN |
integrated collection of virtual individual combatant (VIC)
simulators designed for dismounted infantry (DI) |
| Virginia Tech - Taxonomy of Usability http://csgrad.cs.vt.edu/~jgabbard/ve/taxonomy/index.html |
A Taxonomy of Usability Characteristics in Virtual
Environments |
| Virginia Tech/VPST Usability Framework http://www.vpst.org/jgabbard/ve/framework |
Ensuring Usability in Virtual Environments |
| Virginia Tech: Doug A. Bowman's Research http://www.cs.vt.edu/~bowman/research.html |
PhD thesis completed at Georgia Tech on Interaction Techniques
for Common Tasks in Immersive Virtual Environments: Design, Evaluation, and
Application. |
| Company | Products |
|
Acoustic Positioning Systems (APR) inc.
http://plaza.powersurfr.com/apr |
GAMS ultrasonic large area tracker | Ascension Technology Corporation 6DOF Mouse http://www.ascension-tech.com/products/6DOFMouse/6dofmouse.htm |
6DOF Mouse is a 3 button mouse with an integral Ascension DC
Magnetic tracker. |
| BG Systems http://www.bgsystems.com |
High quality joystick and other interaction devices. |
| BioControl Systems http://www.biocontrol.com |
Neural interface technology: Biomuse 8 signal system; new
head/arm signals for PC; receives data from four main sources of electrical
activity in the human body: muscles (EMG signals), eye movements (EOG signals),
the heart (EKG signals), and brain waves (EEG signals) |
| Datahand Systems http://www.datahand.com |
Ergonomic keyboards for one or two hands |
| Diamond Multimedia: GyroMouse http://www.diamondmm.com/products/current/gyromouse.cfm |
Wireless Mouse plus Gyration Inc solid state gyroscopes for
wireless 3D control, up to 40 ft, |
| DSI Datotech Systems Inc. http://www.dato.com |
DatO Gesture Interface Control System combines touchpads with
gesture recognition software. The small device has been licensed for production,
while Datotech is developing a larger pressure sensative arrays (approx mouse
pad size) with 4+ finger tracking and gesture recognition (universal, oem
defined, user defined). Proof of Concept complete, Product expected
3Q00. |
| Fakespace Inc. http://www.fakespace.com/products/pinch.html |
Pinch Gloves, NeoWan, NavPod, Cubic Mouse and Spin |
| Fifth Dimension Technologies http://www.5DT.com |
5DT Data Glove, using optical bend sensors. is available in
several models: 5 sensor (wired/wireless), 16 sensor (wired/wireless), and MRI
(for use in MRI environments). |
| General Reality Company http://www.genreality.com |
GloveGRASP Gestrure Recognition Software package, CyberStick
baseless joystick |
| Handykey Corporation http://www.handykey.com |
Twiddler - one handed keyboard/mouse device for PCs |
| IBVA Technologies, Inc. http://www.ibva.com |
BrainWave input controller and software |
| ImagesCo http://www.imagesco.com/catalog/flex/FlexSensors.html |
Resistive Flex & Bend Sensor |
| Infogrip, Inc. http://www.infogrip.com |
Bat Personal Keyboard -Chording keyboard with 3 thumb buttons
and one for each finger (total 7 buttons) |
| Interactive Imaging Systems http://www.iisvr.com/99iis/Products/VRC.htm |
CyberPuck VR Game Controller - sourceless rotation tracker for
PC joystick port. |
| IXMICRO Gyropoint http://www.ixmicro.com/products/peripherals.html |
Gyropoint II Pro wireless mouse controller for Mac or PC, uses
Gyration Inc solid state gyroscope sensors. |
| Labtec http://www.labtec.com |
Spaceball 4000 FLX, 30003 FLX, SpaceOrb 360 6DOF controllers.
Spaceballs are professional desktop devices, while SpaceOrb is a free flying PC
game controller. |
| Labtec -VRSource: Spacetec IMC Corp
Controllers http://www.thevrsource.com/controller/industry.htm |
CyberPuck - hand held inertial tracker; Spaceball 6DOF
controllers |
| LogiCad3D http://www.logicad3d.com/products |
Magellan Space Mouse (Classic and Pro) and CyberPuck 6DOF
desktop devices. ScreenPuck integrates a Space Mouse with a flat panel touch
screen display. |
| Logitech 3D Mouse/Head Tracker Qualix Direct http://www.qualixdirect.com/html/3d_mouse_and_head_tracker.html VRDepot http://www.vrdepot.com/vrteclg.htm |
The Classic Logitech Ultrasonic tracker, still available from a couple sources |
| Measurand Inc http://www.measurand.com |
Fiber Optic curvature sensors - Shape Sensors & Shape
Tape |
| Mitsubishi CMOS Imaging Sensors http://www.mitsubishichips.com/products/assps/a_retina/index.htm |
CMOS Imaging Sensors combine a photo-detector array with
intelligent image processing to produce Artificial Retina. |
| Murray Consulting, Inc http://home.att.net/~glenmurray |
Wanda 3-D Joystick using magnetic tracker and digital thumb
joystick |
| Nissho Electonics http://www.tradepia.or.jp/nevc/advanced/vr/vr5-e.htm |
SuperGlove - uses proprietary bend sensors |
| Pegasus Technologies Ltd. http://www.pegatech.com |
FreeD - wireless 3D joystick - mouse replacement. Uses
ultrasonic tracker for use with monitors. |
| Polhemus - STYLUS http://www.polhemus.com/stylusds.htm |
Stylus is a pen-like device housing a 6DOF AC Magnetic
tracking sensor. |
| Reality Fusion GameCam http://www.realityfusion.com |
image recognition software bundled with PC camera for game
development - SDK available. GameCam uses a Logitech QuickCam PC video camera to
track a players movements and place his image into the game. |
| Reality Quest - The Glove http://www.theglove.com |
Glove device for Nintendo 64 and Playstations. |
| Second Generation Research Laboratories, LTD.
(SGRL) http://www.SGRL.com |
Titans Sphere - 6DOF controller, XBoard - stand-on
controller |
| Virtual Technologies Inc http://www.virtex.com |
CyberGlove, Cyber Grasp Cyber Touch, Grasp Pack backpack
option, Virtual Hand Suite 2000 Software |
| Vivid Group http://www.vividgroup.com |
Mandala Gesture Xtreme System uses video capture, edge
finding, and image merge to place user's images into computer gernerated
environments. |
| Wacom PL-300/400 LCD Tablets http://www.wacom.com/productinfo/pl300.html |
Graphic tablets integrated with LCD display for PC, Mac and
SGI |
| X-IST http://www.x-ist.de |
Dataglove is an exo-glove that fits over the fingertips and
back of the either hand. Two gloves can be used via a single serial port with
high data update rates. |
| Xtensory Inc http://www.xtensory.com/xvslink.htm |
XVS-link is a C++ library for interfacing a wide variety of VR
Sensors. |